Answer by Hoeloe
Rather than specifically disabling mesh renderers, just disable the entire object, or better still, put them all as children of an empty object, and disable that. Then, re-enable it just before testing...
View ArticleAnswer by Bunny83
You can't really "lock" gameobjects, but you can hide them or prevent editing in the inspector by setting the [hideFlags][1]. Watch out since the hideFlags also controls if the object is serialized or...
View ArticleAnswer by Wordsonplay
The **Layers** button in the top-right of the Unity editor window allows you to choose which layers you want to see in the scene view. So you can put your ship in a separate layer and then hide it. You...
View ArticleAnswer by Hoeloe
Rather than specifically disabling mesh renderers, just disable the entire object, or better still, put them all as children of an empty object, and disable that. Then, re-enable it just before testing...
View ArticleAnswer by Bunny83
You can't really "lock" gameobjects, but you can hide them or prevent editing in the inspector by setting the [hideFlags][1]. Watch out since the hideFlags also controls if the object is serialized or...
View ArticleAnswer by Wordsonplay
The **Layers** button in the top-right of the Unity editor window allows you to choose which layers you want to see in the scene view. So you can put your ship in a separate layer and then hide it. You...
View Article